Stream Lollapalooza sets from Outkast, Skrillex and Phantogram this weekend

image If you enjoy taking in the summer’s big music festivals from the comforts of your sofa, you’ve likely already peeped this year’s Coachella and Bonaroo livestreams. The in-home viewing continues this weekend with Chicago’s annual Lollapalooza event,…

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Co-op’s trolley-mounted tablets want answers

image Tablets are everywhere these days — so much so that bolting one to a shopping trolley isn’t even a novel idea. Sainsbury’s previously used slates to keep shoppers entertained while ambling the aisles, and now a new trial at a handful of Co-operative…

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The Binding of Isaac: Rebirth will allow users to share game seeds

We still have no firm release date for The Binding of Isaac: Rebirth, but a bunch of new info was released earlier today. Most of it relates to the console editions, but there’s some interesting details related to sharing game seeds. Each randomly generated run has its own seed name, which can be used to recreate a run for later play. You’ll also be able to share these seeds with others, though seeded runs won’t allow you to unlock crucial items.

Unlike the original Flash version of the game where levels were generated as you moved through rooms, Rebirth will map out the entire level as soon as you enter. According to Tyrone Rodriguez of publisher Nicalis, this change means the new system allows for 4,294,967,295 possible layouts.

There will be subtle variations to a shared seed though. “If you and your friend have a different set of items unlocked, you will mostly see the same items in the same places,” Rodriguez wrote in a blogpost. “But any items the seed generates which you haven’t unlocked will be replaced with ones you do have.”

Oh, and for what it’s worth: The Binding of Isaac: Rebirth will run at a native resolution of 480×272, at 60 frames-per-second.

Here’s an example of how bringing up a seed will work (on PS4, but you get this gist):

 

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Breach And Clear: DEADline is coming to Steam Early Access later this year

Breach & Clear was a reasonably well-received tactical strategy shooter released in 2013. Developed by Mighty Rabbit Studios and helmed by former Call of Duty creative strategist Robert Bowling, the series has already spawned a sequel in the form of Breach & Clear: DEADline. The game is set to hit Steam Early Access this fall (or spring in Australia) and will release for PC and Linux only, with the studio forgoing Android and iOS this time around.

The catch is this time you’ll be fighting to eradicate the wrath of “infectious parasitic worms” responsible for “turning average citizens into horrifying monsters”. You’ll command a Special Forces squad tasked with navigating the “sprawling” Harbor City in search of these monstrosities, while picking up the occasional side quest along the way. It already sounds a lot more open and a lot less serious than its predecessor, neither of which are entirely bad things.

The sequel also introduces a new ‘Command Mode’ which apparently allows a greater level of control over how scenarios play out. Along with Breach & Clear’s combat aspects, this mode will offer more depth to the tactical aspect of the game, allowing full control over each member in the player’s squad. Squadmembers, by the by, can also be levelled up and kitted out with new abilities and loot.

The game will cost US$ 19.99 in Early Access. No word as yet on when the final release will emerge.

 

 

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ESPN “delighted” by The International, wants to expand its e-sports coverage

The recently-wrapped International 2014 was carried live on ESPN for the first time ever, and the broadcast was such a success that inside sources say the network now wants to dramatically expand its coverage of e-sports events.

ESPN’s live coverage of The International was widely regarded as a major step toward the mainstreaming of e-sports, and fortunately for those who want to see more of that sort of thing, it went over very well. A source “close to ESPN” told The Daily Dot that the network was “delighted” with the response to the event, which actually went beyond its expectations “across the board.”

“ESPN have seen enough recent successes with e-sports and are about to double down,” the source said. “The numbers they hit with The International have only cemented the view that the time is right.”

Next on the list is Major League Gaming’s Call of Duty league, which ESPN had success with in June as part of its X Games coverage. MLG President Michael Sepso said at the time that the ESPN collaboration wouldn’t be a “one-time thing,” and now the network is reportedly in “advanced talks” with MLG about bringing future Call of Duty events to both web and television broadcasts. Coverage of other games is also being discussed, although those talks are at a much earlier stage.

Interestingly, the source also said that the number-one viewing platform for the PC-exclusive Dota 2 event was the Xbox.

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We have five thousand Wildstar trial keys to give away

You there! Are your next seven days not filled with an expansive and enjoyable MMO? Don’t worry, we can fix that. We have 5,000 Wildstar trial keys, and we’re literally giving them away. The keys—which are redeemable from Tuesday, 29 July—will give you a full week of Wildstar access, up to a Level 20 cap. Don’t worry, that still means a trial period packed full of questing, Adventures, Dungeons and more.

Want to give it a go? Just head deeper into this post and fight your way through our intricately designed and uncompromisingly difficult… wait, what? Oh… it looks like you’ll just need to enter you email address into our code redemption widget.

How do you redeem the key? First, if you don’t yet have one, create an NCSoft account.

Then, follow these steps:

  1. Log into your account using the official WILDSTAR website.
  2. Click “APPLY A CODE” on the red banner near the top of the page.
  3. Enter your personal serial key and click Apply.
  4. If you receive a success message, you’re good to go. If not double-check the serial key is entered correctly.
  5. Download the client by clicking “Download Game” in the Account Summary box.

Remember: keys can be redeemed from Tuesday, 29 July, and they must be activated by Sunday, 3 August.

For more on Wildstar, check out our review, or see below for Carbine’s introductory trailer.

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Rust studio announces Riftlight, an arcade shooter with RPG elements

Survival simulation games are pretty serious. Sometimes you just want to shoot things without having to question whether it’s the right thing to do. Sometimes you want shooting to always be the answer to a problem. To sate these urges, Adam Woolridge of Rust studio Facepunch Studios has just announced Riftlight, an arcade shooter with what he describes as ‘light-RPG’ elements. According to the game’s first development blog, Riftlight will also feature looting, abilities and talent trees.

So far there are three classes, including Ranged, Caster and Melee. These are all pretty self-explanatory, though the Melee class is likely to raise some eyebrows. According to Woolridge, he wanted to include “a class that was different to what you’d expect from a shooter game”. A class that can’t shoot is definitely different.

Interestingly, each playthrough will be different: level layout and missions will be entirely random, according to Woolridge. Mention is also made of a ‘random item generator’, meaning there’s probably no end to the novelty of looting. The game supports 4-player coop, and Woolridge seems pretty keen to get a playable version out as soon as possible.

“I want it to be colourful and different,” Woolridge says of the game, “not just screens and screens of black space and white stars. You’re not gonna need a dictionary on standby to look up space-words or a Maths degree just to understand which gun to equip on your ship. The one that does the most damage is the best gun, and it’ll just say so.”

Sounds good. There’s a very early gameplay video of Riftlight on the Facepunch website, as well as a bunch of concept art.

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Next-generation lithium cells will double your phone’s battery life

image The lithium ion batteries in your mobile devices are inherently limited by the “ion” part of their name; they can safely use lithium only in the part of the cell that supplies ions, wasting a lot of potential energy. It’s good news, then, that…

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Sure enough, you can play ‘Doom’ on an ATM

image The quest to play Doom on just about everything won’t be over any time soon, it seems. A team of Australians has torn open and modified an ATM to play id Software’s classic first-person shooter using some of the bank machine’s built-in controls. This…

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Solar cells cool themselves to produce more power

image Solar power cells need to stay relatively cool for the sake of both efficiency and longevity, but active cooling (like ventilation) isn’t practical; it’s expensive, and may block the very rays the cells are supposed to collect. To tackle this…

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